Reality Through Shaders: demonstrating the shaderizing of a plainly textured model. This demo is written with OpenSceneGraph, OpenThreads, and the OpenGL Utility Toolkit (GLUT). All necessary .dll files are included. This demo requires support for ARB_multitexture, ARB_vertex_program, and ARB_fragment_program. If these extensions are not hardware accelerated, you will certainly have a poor framerate. INSTRUCTIONS: Unzip pantheon.zip using a compression utility program, such as WinZip ( http://www.winzip.com ) or Total Commander ( http://www.ghisler.com/ ). Run the demo by double-clicking PantheonGlut.exe left mouse button - Accelerate forward middle mouse button - Stop. Hold down to rotate right mouse button - Accelerate backward 's' - Toggle shaders on and off 'p' = Toggle canned flight path on and off esc - Quit Credits: Demo application and new content developed by Infiscape ( http://www.infiscape.com ). Infiscape contact: Terry Welsh ( terry@infiscape.com ). Original Pantheon model created by VRAC ( http://www.vrac.iastate.edu ). OpenSceneGraph ( http://www.openscenegraph.net ) OpenThreads ( http://openthreads.sourceforge.net ) GLUT ( http://www.xmission.com/~nate/glut.html )